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Stencyl platformer
Stencyl platformer





stencyl platformer

I already have that done, just didn't add anything in the demo that would use it.

stencyl platformer

Thank you for playing and for reading this post!ĭay and night I meant in-game, like majora's mask. I'd love to do it if there's enough interest.

Stencyl platformer windows#

I'll also post a gameplay video in the next few days, for those without a windows machine to play it.įinally, I'll leave you all with a question: would you be interested on a live stream breaking down how this demo was made? I'd have to setup some stuff first, and that would probably be sometime next month. Let me know if you have any questions, or want me to elaborate on how I made any of the stuff in the demo. I'll use this thread to post updates on the kit from now on. I already have a list of stuff to fix/work on next (like some proper music and backgrounds), and will probably expand this demo to be a sort of "companion piece" to the kit, and have a new playable demo at a later date. I'm open to all forms of criticism and feedback, but I'm mostly interested in your opinions on the features, what you'd want to see or be able to do with the kit, and any bugs you might encounter while playing. While I think any piece of media should be evaluated by the information that it itself provides, I invite you to play it and look at it as a product showcase. A day and night cycle relevant to the game is something I want to do for future versions as well. Pathfinding is another area in need of further testing and fine-tunning. settings in-game, but I didn't have time for that. One that pained me to remove was the menu for individual character settings. Even though I tried to use as many features as I could, I had to cut some that already exist on the kit but could not be fully implement in the demo. I set a time limit to have it done by June 25th, but unexpected development issues kept popping up, among other things. This specific demo has been in intensive development for the past two weeks.

stencyl platformer

I am pretty much working full-time on this, and hope this can give you an idea of some of the stuff that's possible not only with the kit but with Stencyl itself, and what to look forward to. I'm aiming for this year/beginning of next year, though I cannot provide a concrete release date. It will be available for purchase once it's done. The kit is also being made with no extensions, and pretty much 99% standard stencyl blocks. All my behaviors are highly customizable, so the in-game menus, options and dialogs could have wildly different layouts, the attacks and skills could be done in different styles, and there are several elements that can be done automatically, such as experience progression and status growth. This showcase features full-screen and gamepad support. Several aspects of this kit can also be used on top-down games with little to no effort as well. This kit will provide you with tools to create from simple "run and gun" games to metroidvanias with multiple party members and enthralling cutscenes, and everything in-between. This is a playable-demo intended as a showcase of some of the features of my RPG Platformer kit, still under development.







Stencyl platformer