
The soundtrack of Button City is by far the shiniest star of the entire game. Using a soft color palette and a low-poly art style, players are whisked into the world of Button City with ease.Ĭharacter dialogue is just as quirky as the game looks, with the fluffy locals spewing out timeless dialogue to make players of any age chuckle as they move through the plot. The game’s visuals are also pretty easy on the eyes.

Each layer is a new area of the game with much to explore.
#Button city characters series#
The world is built on a series of square platforms, moving your way up and down through Button City. Think the aesthetics of Animal Crossing and Steven Universe with the personality of Stardew Valley. Perfectly CharmingĮlementally, the game feels nostalgic of older quest games with a soft and almost fantastical touch. With catchy tunes and colorful visuals, those who play this one will be in for a treat. Finally, Prisma Beats offers a rhythm dance game for everyone. As you race through Watermelon Mountain as Evie, you’ll use well-timed boosts to move your way past the competition. The next game, rEVolution Racer, offers a softer touch to the nostalgic racing arcade games we’re all familiar with. Each Gobabot is also an overworld collectable, allowing players to experiment with different attack styles. Two teams of four battle it out in space to make the biggest smoothie. Gobabots is the most popular arcade game, and is at the center of Button City’s tournament arc. You’ll have several arcade minigames to participate in: Gobabots, rEVolution Racer, and Prisma Beats. With the game being themed around an arcade, having a few minigames makes perfect sense. But what sets this game apart from other narrative-driven games is the use of minigames to guide the plot. With these quests, he’ll gain access to the deeper backstories of Button City’s fluffy friends to move the story forward. As the game progresses and Fennel meets more residents, players unlock various fetch quests. You’ll move Fennel from point A to point B whilst chatting with the locals. As he slowly begins to settle into his new life in Button City, he and his newfound friends become caught up in their newest challenge: saving the local arcade from the paws of Peppermint Pepperbottom! Arcade Comfort Foodīutton City’s play style is simple and straightforward. Upon defeating the Tuff Fluffs, Fennel is officially initiated as the Fluff Squad’s newest member. While running an errand for his mother, Fennel meets the Fluff Squad, a ragtag trio of local kids with a single mission: to defeat the Tuff Fluffs at Gobabots, the arcade’s most popular game. Players enter the world as Fennel, a young fox who has only recently moved to the titular Button City, spending the whole summer without making any friends.


However, upon learning that their beloved arcade is soon to be shut down, the characters band together in an effort to save it from Peppermint Pepperbottom (yes, even the antagonist is cute!).Subliminal’s Button City is a colorful, nostalgic narrative centered around the power of friendship. Throughout development, the Subliminal team built out a heartfelt and honest narrative for the player to explore as Fennel, the adorable fox who makes fast friends at the arcade over fiercely spirited Gobabots competition. Based in New Mexico, Subliminal is indigenous owned and a strong advocate for uplifting marginalized voices and diversity in games. When WINGS Interactive was approached by the team at Subliminal, there was an instant appeal to the bright isometric world of Button City and the values of their diverse development team.

Now available on Steam, Nintendo Switch, PlayStation 5 and Xbox Series S|X, Button City offers an array of mini arcade-inspired games within a larger quest-driven story line, filled with humour and heartfelt callbacks to the 90s and the social joys of hanging out at the arcade with friends. Button City is a wholesome narrative adventure game set in a diorama world of adorable, low poly animal friends who must band together to save the local arcade.
